About This GameNidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks.Beware, advantages in Nidhogg are often fleeting, as new opponents continually spawn in your way. Use a variety of fencing maneuvers while armed -- lunges, parries, and even dirty tricks like throwing your sword. If swordless, press forward with punches, sweep kicks, dive kicks, rolls, and wall jumps. The combat arena stretches in both directions, although besting an opponent only gains you ground. Matches aren’t won or lost with a single kill, but with a series of kills granting you right-of-way to run/fight/flee to your own goal-zone. Each arena holds different strategic formations and chokepoints to use to your advantage. Until you reach your goal-zone, anything is possible. Only one thing is certain in Nidhogg… the only way to win is to outwit your opponent. En Garde! a09c17d780
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About This ContentThe second season pass for TEKKEN 7, featuring a collection of different downloadable content bundled together at a discounted price!Includes the following DLC: Six additional playable characters in total! • DLC4: Anna Williams • DLC5: Lei Wulong • DLC6: Marduk • DLC7: Armor King • DLC8: Julia • DLC9: Negan *To use the characters in DLC4 to DLC9, you must update the game to version 2.20 or later. Season Pass 2 Bonus: Character Customization Items - Tekken World Tour Set (costume items featuring the Tekken World Tour logo) - SUMMER LESSON Set (hairstyles, costumes, accessories, and player customization items) - Effects Set *Some character customization items cannot be used by certain characters. a09c17d780
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About This GameWith Labyrinth, embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs.
Bring 'action' to collectible card gamesWith the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games. Design for deep CCG strategyThe combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay. Create an expansive world rich in culture--both magical and familiarWe are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art. Build a game that will last for decadesFirst and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game. The Four Disciplines of MagicThe disciplines of magic in Labyrinth each correspond to energy drawn from a different source within the Cosmos. They grant their wielders unique abilities that define a particular style of play. Practitioners of Warfare magic draw their power from the Spirit plane, a realm ruled by the eternal souls of ancient warlords. Warriors enhance their strength by channeling the might of their heroic ancestors. Warfare prefers a strategy that dominates through brute strength and outlasts with sheer indomitable will. Wizards, Sorcerers, and Arcanists draw energy from the Elemental plane, a swirling and chaotic maelstrom of raw energy and matter, inhabited by strange animate essences of Fire, Frost, Air, and Earth. Wizardry combines these primal forces to form hulking monstrosities, or it unleashes their raw power with devastating torrents of magic. Wizards wield the most powerful effects in the game, but at the expense of endurance. Devotees of Faith magic draw on the favor of the Celestial plane, a vast realm inhabited by gods and demigods as numerous as the humans of Hylea. Celestial beings are fickle and fundamentally alien-- but when they choose to involve themselves in the struggles of humankind, their favors are often decisive. Faith prefers to maintain control of the entire battle, stalling the largest threats while crushing the weak with the will of the gods. Unlike the other three disciplines, Skulduggerists do not draw their power from a far-flung realm, but from within, directly ingesting Stardust to enhance their own innate traits. This grants them incredible reflexes, insight, and intellect. Engineers create wonders of mechanical ingenuity. Rogues gain powers of deception and agility. Skulduggerists prefer a strategy where they stay elusive until the perfect moment, then strike to maximum effect. Hero and Boss CardsThese cards form the heart of a player's collection. On a raid, players control a party of three Heroes, each with its own deck. On defense, players may control a number of Bosses that grows with their dungeon. Each Boss also has its own deck. Heroes and Bosses all have their own unique special ability that encourages certain play-styles and deck building synergies. A Hero or Boss card also defines which of the four disciplines of magic that character may use. Offense CardsAttack cards form the core of a Hero’s deck. Each of the four disciplines of magic specializes in a different style of attack. For instance, Warfare prefers to close distance and crush its foes with large, devastating strikes, while Wizardry opts to stay at range and roast or shatter groups of enemies with area-effect spells. Each discipline also has its own special resource which further reinforces a particular style of play. Defense CardsMinion cards are the core of most Boss decks. They represent allies pulled from across Hylea and the Cosmos, and summoned to defend your lair. Each Boss draws on a different style of magic when summoning Minions. Mechanical Bosses draw on enhanced powers of the mind to assemble autonomous terrors, while Divine Bosses curry favor with the gods to summon strange and powerful beings from the Celestial realm. Some cards directly enhance the Boss or allow it to perform a devastating one-time attack. The Cosmos of LabyrinthA great crack tore open the sky. As the farthest reaches of the realm shook with unnatural thunder, thousands of eyes looked up to see their peaceful night shattered into a shimmering prismatic storm. From a fissure in the heart of the tempest, a white star streaked, trailing fire and glowing brighter as it plummeted. Where it crashed to earth it swept into being an enormous crater that crackled and thrummed with otherworldly power. In time, the crater was filled by the water of the Jarum river, and became a great lake. The first visitors were pilgrims following the path of the star, which they named the Prophet’s Tear. They soon discovered that the site was laced with a powdery substance that granted strange and extraordinary powers. They also found the Keyrifts--tiny bubbles in reality through which they could peer into other dimensions. As word spread of these discoveries, a sprawling city began to spring up around the rim of the crater: the City of Starfall. A robust trade in Stardust mined from the crater developed. Men and women came from distant lands and settled in the city's many colorful ethnic wards. Prosperity brought peace and peace ruled over the city for centuries. Now, the age-old pacts and alliances are breaking down. The earliest settlers have consolidated their power and look to push out rivals. Newcomers to the city seek to carve out territory for themselves. As night falls, a silent war begins in the tunnels, alleys, and halls of the ancient city. A sense grows that it's every Hero for themselves... a09c17d780
English
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About This GameUnreal Heroesis a 2D game inspired by strike force heroes and built on unreal engine 4.This game only have deathmatch mode at the moment but he will receive few major update after his release with new game mods , characthers,levels and weapons. a09c17d780
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About This GameTreat yourself and your loved ones a wonderful game about a little girl Viki Spotter, who is trying to find inconsistencies in the world around her. Sometimes it's not easy, but it's interesting - you need to help her. Be very careful and do not miss a single one. And if it seems too difficult, you can always use the hint.Game features:
The theme of this game is shopping. And it's revealed here in its entirety. Visit a variety of stores with Viki Spotter and find all the small differences that only you can. It's fun, and you will spend a nice time in this engaging and educative game. You can browse through a wide variety of shops. The game requires care and observation and will be useful for both adults and children. In addition, it is very simple and does not require additional training. All you need to do is to find the differences and click on them! a09c17d780
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About This ContentTaking inspiration from the conquest and discovery of the New World, this Music Pack adds new music to enhance the Europa Universalis IV soundtrack.The new tracks, totalling about 10 minutes of new, masterfully composed music are created by the talented Andreas Waldetoft, famous for the music of previous Paradox games such as Crusader Kings II, Hearts of Iron III and Victoria II. a09c17d780
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About This GameAF-ZERO is a shooting em up based on 80's games. The game contains 7 stages, scenarios with multiple scroll, 3 different weapons with 3 levels of power, several enemies.The story goes after an alien virus invades the system of a military base on the moon, only the prototype AF-ZERO has not been infected, now this spacecraft along with its pilot Vania Scorpion will have to find the source of the virus and destroy it a09c17d780
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About This GameLorelai will never forget that day. The little she had, it was taken away. Her whole world disintegrated. She never really had a chance, but Lorelai refused to give up. She will fight. And not even death will stop her from getting it all back."A coming-of-age story about a young girl trying to escape the horrors in her family home. But adulthood is like waking up from a long dream. There will be times you will wish you were asleep again... But you can never go back to the same dream." - R. Michalski Lorelai, by Harvester Games, is the conclusive part of R. Michalski's Devil Came Through Here adventure game trilogy, alongside The Cat Lady (2012) and Downfall (2016). A brand new horror adventure with an immersive story and world in full HD. An engaging soundtrack by micAmic and guest artists, English voice acting and Xbox controller support. Starring Maisy Kay as Lorelai, Margaret Cowen, Peter Kingston, Yong Yea, Jonnie Hurn, Abigail Turner, Forbes KB and Jim Sterling you can be certain Lorelai will take you on a whirlwind journey through an engrossing psychological thriller recommended only for adults.
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About This ContentThe ESCHATOS Arranged Soundtrack presents a different interpretation of ESCHATOS music from composers Yousuke Yasui and Hiroto Saitoh. With more aggressive guitar and drum instrumentation, the ESCHATOS Arranged Soundtrack is more influenced by hard rock and metal music than the original version, but still retains the catchy hooks of the original chiptune-inspired compositions. The arranged soundtrack has also been implemented in game so you can enjoy new music while you're blasting UFOs.Contents of the AST include:
Album Track Listing: 01. THE SIGN (TITLE) 02. SILVER LINING (AREA 1-4) 03. MASSIVE X (AREA 5, 15, 20) 04. SURVIVE (AREA 6-11) 05. POINT OF NO RETURN (AREA 12-15) 06. STELLAR LIGHT (AREA 16-19) 07. RUSH INTO (AREA 21-23) 08. UNKNOWN PULSE (AREA 24-25) 09. EXTERMINATION (AREA 26A) 10. SCREAM OUT (AREA 26B) 11. clair de lune (ENDING) 12. ACE'S BACK (RANKING 1) 13. TRIUMPHAL MARCH (RANKING 2) 14. EXIT CODE (GAME OVER) Bonus Tracks: 15. POINT OF NO RETURN (Special Arrange Version by Hiroto Saitoh) 16. STELLAR LIGHT feat. IA (Vocaloid Arrange Version) All arrangements by Yousuke Yasui, except Track 15 by Hiroto Saitoh. a09c17d780
English,Japanese
Still working on 1cc'ing the original normal mode, so I got to check out the arranged OST in game for the first time. It's just as good as the orginal FM stuff for the most part. It kinda sounds like Hyakutaro Tsukumo's version of the soundtrack with all the synth rocking, but that's not a bad thing at all. I like how my favorite track "Survive" sounds in this version in particular. Also "Stellar Light". Kudos to Degica for going out of their way to make this available.. The Arranged soundtrack is Good, but the Original is so much better, it hurts. Especially everything past Area 16. Happy to have it here though, as I could never get the 360 DLC to go through!. While the original soundtrack is great, I think this arranged version is even better. Had this dlc with my xbox 360 version of the game, I am happy I can enjoy it again on the Steam version as well. :) Track 4 (Area 6 to 11) is my favourite. Thank you for bringing it over!. The Arranged soundtrack is Good, but the Original is so much better, it hurts. Especially everything past Area 16. Happy to have it here though, as I could never get the 360 DLC to go through!. While the original soundtrack is great, I think this arranged version is even better. Had this dlc with my xbox 360 version of the game, I am happy I can enjoy it again on the Steam version as well. :) Track 4 (Area 6 to 11) is my favourite. Thank you for bringing it over!. Still working on 1cc'ing the original normal mode, so I got to check out the arranged OST in game for the first time. It's just as good as the orginal FM stuff for the most part. It kinda sounds like Hyakutaro Tsukumo's version of the soundtrack with all the synth rocking, but that's not a bad thing at all. I like how my favorite track "Survive" sounds in this version in particular. Also "Stellar Light". Kudos to Degica for going out of their way to make this available. Cubelz download lite
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